hi, i'm

ZED
IKEJIANI

Scroll Down for Programming Projects

software developer
& technical game designer/artist
& university student

Real Estate AI Assistant

Next.js / React / TypeScript / RAG / Riipen Internship

A real estate web app with an AI assistant that answers questions about Ontario's housing market, backed by 1.3M+ live MLS listings.

Contributed to the landing page, neighbourhood market reports for 52 cities and 300+ neighbourhoods, AI chat behaviour and provider routing, and the map's investment-metric filters (yield, cap rate, IRR).

Freyr: Know Your Plants

React Native / Expo / TypeScript / Fastify / PostgreSQL

iOS app on the App Store that identifies plants from a photo using GPT-4o Vision + PlantNet, then tracks their health and care over time.

Built the React Native + Expo client and a Fastify + PostgreSQL backend with JWT auth, scan history, care logs, a nearby/online plant marketplace, and an in-app subscription system.

Timeline of Technology

Unity / C# / Game Development

A 3D narrative-driven exploration game set in a post-collapse Museum of Human Achievement. Players crash-land on Earth and must recover technological artifacts from different historical eras to repair their spacecraft and escape.

Built the repair minigames (welding, laser redirection, satellite repositioning) and integrated systems developed across the team into a cohesive experience. Team of 5. Capstone project.

Insomnia

Role: Lead developer
C# / Unity / Game Development

Insomnia is a first-person 3d adventure game that uses aspects of time and space. As the player explores they get clues from "echoes", the souls of the dead. They use those clues to acquire keys, unlock the exit and end the game.

Newtonian Gravity

C++ / Unreal Engine / Game Development

Developed a C++ component in UE5 that allows for customizable Newtonian gravity mechanics, enabling realistic player and object movement influenced by a gravitational force.

Augmented UE5’s destruction system to allow for directional gravity on a geometry collections. Also created a flight system allowing users to transition from planet to space.

Procedural Snow System

Snow Accumulation / Snow Deformation / Particle Collision

Snow Accumulation: Allows for the accumulation of snow on specified meshes using a dynamic mesh, able to generate variation based on noise or displacement textures. Created an editor utility tool to convert it to a static mesh for exporting. A wind vector can also be added to give directional snow accumulation.

Snow Deformation: Through real-time landscape deformation using render textures and runtime virtual textures that can be kept in memory.

Particle Collision: Using GPU distance field allowing particles to collide with objects in the scene’s distance fields.

Climate Globe

Next.js 14 / TypeScript / globe.gl / Python FastAPI

An interactive 3D globe visualization showing global greenhouse gas emissions. Built with Next.js 14, TypeScript, globe.gl, and a Python FastAPI backend.

Features:

  • Interactive 3D Globe – Rotate, zoom, and explore emissions data worldwide
  • Greenhouse Gas Emissions – CO₂e by sector and region (Climate TRACE–style data)
  • Real-time Filtering – Toggle between data layers and time ranges
  • Scientific Data – Based on validated climate research

Full-stack architecture: Next.js frontend with Python FastAPI backend.

Super DokiDoki

Visual Novel / Action / Experimental Gameplay

A rhythm-of-choices visual novel where dialogue runs in real time. Input arrow-key combos before the timer runs out to lock in your response. A love story under pressure—no idle clicking, with heart-racing interaction and split-second choices. Team submission for DATT 4300: Experimental Gameplay (2025). Co-created with rxx09, Phoebe Nguyen, and team.

Super Bow

Puzzle / 2D / Experimental Gameplay

A puzzle game about precision and chaos. Use the mouse to tilt, lean, and bow your character—every degree counts. Find the exact angle to survive wacky scenarios where your reputation (and sometimes your life) depends on it. Team submission for DATT 4300: Experimental Gameplay (2025). Co-created with rxx09, Phoebe Nguyen, and team.

Marvel Snap GO

React / Next.js / C# .NET / Postgresql

Developed a web application that features Marvel Snap cards and uses the Marvel Comics API. It uses a spawning system to generate random cards on a random co-ordinate within a specified radius on a map created with the Google Maps API. It also allows users to collect these cards and add them to their collection while they explore the real world.

Model Kit Database

JavaScript / React / Vite / Node / Express / MongoDB / solo project

Developed a website that displays a catalogue of Version Katoki (Ver. Ka) Gundam model kits. Each model kit has an info page containing a video about it and links to stores that sell it. Also has a display and UI optimized for mobile and desktop
The Front-End uses React, Vue, and Node.js and is deployed using GitHub pages. The backend uses MongoDB for the database and Node.js along with Express for the backend API. It is kept running by an AWS EC2 Instance.
Also used REST APIs like Google’s YouTube Data API and Maven dependencies via Java to gather data and input it into the MongoDB Database.

Wake

Unreal Engine / C++

Wake is an adrenaline-pumping third-person parkour game set in a futuristic sci-fi world. Players must use WASD and Spacebar to run, jump, and navigate through a series of obstacles to reach the end platform. With abilities like boost, dash, and Antigravity, they can enhance their movement and control in the air. The game features various platform types and traps, including sinking red platforms, tilting blue platforms, and rotating trap floor platforms. Players can also wall run on green-lit walls for added agility. The ultimate goal is to reach the green goal platform to win the game.

Blight Souls

C# / Game Development

Developed a side-scroller game called “Blight Souls” with C# using Unity. Made scripts for the behaviour of the player, objects, and NPCs (Non-playable characters). Each object and NPC along with the player have scripts giving them different functions, effects, and properties such as a health bar and power bar, dealing damage, powering up an ability, spawning an object, movement, speeding up or slowing down, and playing sounds and animations.

GWENT Java

Java / OOP

Based on and implements some of the gameplay and mechanics from the GWENT mini-card game from the video game “The Witcher 3: The Wild Hunt”.

It uses Java AWT components to render cards, the board and UI elements. Implements class relationships such as inheritance to make card variants, composition to give the board a card objects and an Ability interface to give unique abilities to cards that implement it.

Experience

RBC Borealis (Data & AI Research Division, Royal Bank of Canada) May 2025 - Aug 2025

Software Developer Intern/Co-op

RBC Borealis (Data & AI Research Division, Royal Bank of Canada) Sep 2024 - April 2024

Software Developer Intern/Co-op

Education

York University - Current

I’m a Digital Media (Game Arts) student at York University. Digital Media is a program offered by the Lassonde school of engineering.

Courses

Object Oriented Programming-Java, Data Structures, Shell Scripting, Game & Web Development, 3d modelling

Sheridan College - Previous

Diploma in Computer Programming

Contact

zimikejiani[at]gmail[dot]com

I’m currently open to internship/co-op opportunities. Feel free to reach out!

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